Part One

Of the Emperor’s Holy Order of Inquisitors and their secret wars

Introduction – my hobby and me

“You have been told of the Inquisition; that shadowy organisation which defends Mankind and the Emperor from the perils of heresy, possession, alien dominance and rebellion.

You have been told the Inquisition are the ultimate defence against the phantoms of fear and terror which lurk in the darkness between the stars.

You have been told the Inquisition are the bright saviours in an eclipse of evil; purest and most devoted warriors of the Emperor.

You have been told the Inquisition is united in its cause to rid the galaxy of any threat, from without or within.

Everything you have been told is a lie!”

(Copyright Games Workshop – some years ago).

I don’t play Warhammer 40k and I don’t play Age of Sigmar either. A few years ago I realised I don’t have the time or the focus to assemble and paint 2000+ point armies. I am the definition of a hobby butterfly, driven entirely by compelling narratives and nice miniatures. As such, I exclusively play the smaller skirmish levels games that allow me to indulge my passions for using my favourite models and telling engaging tales. 

I have been a hobbyist for a fair while and am old enough to have acquired a copy of the Inquisitor rulebook when it was first released. To say it grasped my imagination would be an understatement. Here was an exploration of the background of the 41st millenium like none that I had previously encountered. The text with which I opened this blog, opens that rulebook and it remains one of the most compelling introductions I have ever read.

The rules themselves were heavily narrative focussed and extraordinarily detailed. It utilised a percentile system for the resolution of actions and, uniquely for Games Workshop’s wargames at the time, did not encourage the use of points based play but, instead, encouraged the players to tell the story they wanted.

A very special tome.

Inquisitor 2.0 (or “InChrisitor” as so named by a Pea)

Fast forward to the recent past. I was visiting a hobby store recently and was stunned to find it had a pack of John Blanche’s famous Dark Millenium playing cards for the remarkable price of £7.50 (remarkable because they go for upwards of £45 on eBay). Needless to say, I bought them. Then, whilst leafing through my new deck, I was compelled to use these wonderful depictions of the twisted universe in a game. And not just Uno or Poker but a proper 40k wargame which explored the universe at its most grim and most dark.

I also have a lot of models which have no home in any game. I have one dirty Primaris Ultramarine, the recently released plastic Battle Sister Superior, an old, metal Inquisitor with a plasma pistol and a wonderful hat, Deathwatch Captain Artemis and a fun conversion of a Necromunda Goliath giant with a Plasma Gun, Grenade Launcher and a massive chain axe. None of these models has ever seen play on a tabletop.

A retinue is formed.

And thus, birthed from the pairing of some artistic cards and a random collection of models was the idea that I would create my own take on Inquisitor. An entirely new game with its own rules and profiles, created with the specific purpose of exploring a narrative of conflict between two Inquisitors. In this blog I want to share the development of the game and the story it tells. I will explain some of the thoughts that went into its creation and make the rules available for perusal. I will also detail via battle reports the ongoing conflicts that play out (on average once a week) between the protagonists and antagonists of this saga. I would also happily invite comment and constructive criticism from the reader too since everything is improved with feedback.

Our newly formed warbands clash at the disused mines of Decius VII